Flower Architecture¶
This page explains the architecture of deployed Flower federated learning system.
In federated learning (FL), there is typically one server and a number of clients that are connected to the server. This is often called a federation.
The role of the server is to coordinate the training process. The role of each client is to receive tasks from the server, execute those tasks and return the results back to the server.
This is sometimes called a hub-and-spoke topology:
In a real-world deployment, we typically want to run different projects on such a federation. Each project could use different hyperparameters, different model architectures, different aggregation strategies, or even different machine learning frameworks like PyTorch and TensorFlow.
This is why, in Flower, both the server side and the client side are split into two parts. One part is long-lived and responsible for communicating across the network, the other part is short-lived and executes task-specific code.
A Flower server consists of SuperLink and ServerApp
:
SuperLink: a long-running process that forwards task instructions to clients (SuperNodes) and receives task results back.
ServerApp
: a short-lived process with project-spcific code that customizes all server-side aspects of federated learning systems (client selection, client configuration, result aggregation). This is what AI researchers and AI engineers write when they build Flower apps.
A Flower client consists of SuperNode and ClientApp
:
SuperNode: a long-running process that connects to the SuperLink, asks for tasks, executes tasks (for example, “train this model on your local data”) and returns task results back to the SuperLink.
ClientApp
: a short-lived process with project-specific code that customizes all client-side aspects of federated learning systems (local model training and evaluation, pre- and post-processing). This is what AI researchers and AI engineers write when they build Flower apps.
Why SuperNode and SuperLink? Well, in federated learning, the clients are the actual stars of the show. They hold the training data and they run the actual training. This is why Flower decided to name them SuperNode. The SuperLink is then responsible for acting as the missing link between all those SuperNodes.
In a Flower app project, users will typically develop the ServerApp
and the
ClientApp
. All the network communication between server and clients is taken
care of by the SuperLink and SuperNodes.
With multi-run, multiple ServerApp
s and ClientApp
s are now capable of
running on the same federation consisting of a single long-running SuperLink and
multiple long-running SuperNodes. This is sometimes referred to as multi-tenancy or
multi-job.
As shown in the figure below, two projects, each consisting of a ServerApp
and a
ClientApp
, could share the same SuperLink and SuperNodes.
To illustrate how multi-run works, consider one federated learning training run where a
ServerApp
and a ClientApp
are participating in [run 1]
. Note that a
SuperNode will only run a ClientApp
if it is selected to participate in the training
run.
In [run 1]
below, all the SuperNodes are selected and therefore run their
corresponding ClientApp
s:
However, in [run 2]
, only the first and third SuperNodes are selected to participate
in the training:
Therefore, with Flower multi-run, different projects (each consisting of a ServerApp
and ClientApp
) can run on different sets of clients.
To help you start and manage all of the concurrently executing training runs, Flower
offers one additional long-running server-side service called SuperExec. When you
type flwr run
to start a new training run, the flwr
CLI bundles your local
project (mainly your ServerApp
and ClientApp
) and sends it to the SuperExec.
The SuperExec will then take care of starting and managing your ServerApp
, which
in turn selects SuperNodes to execute your ClientApp
.
This architecture allows many users to (concurrently) run their projects on the same
federation, simply by typing flwr run
on their local developer machine.
Note
This explanation covers the Flower Deployment Engine. An explanation covering the Flower Simulation Engine will follow.
Important
As we continue to enhance Flower at a rapid pace, we’ll periodically update this explainer document. Feel free to share any feedback with us.